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The Legend Of Korra Pc Game: How to Master Martial Arts and Bending in a Beautiful Cell-Shaded World



The Legend of Korra[a] is a 2014 third-person action beat 'em up video game developed by PlatinumGames and published by Activision, based on the animated television series of the same name which aired on Nickelodeon from 2012 to 2014. It was released in October 2014 for PlayStation 3, PlayStation 4, Windows, Xbox 360 and Xbox One, and received mixed reviews.




The Legend Of Korra Pc Game




The Legend of Korra is a third-person action game,[2] supporting single-player play only.[3] Players control Korra, the series' heroine, as she fights villains from the first two seasons of the series[4] with the bending arts, a spiritual and physical practice similar in appearance to Eastern martial arts by which practitioners move and alter the elements of water, earth, fire and air. Korra can switch between four different elements on the fly, each with its own combat styles and special moves.


Waterbending is acquired first and specializes in ranged attacks. Earthbending, acquired next, features slow attacks that are very powerful and cannot be blocked. Firebending is a balanced style that once upgraded, features all three forms of attacks: Fast combos, slow but powerful, and ranged. Airbending, acquired late in the game, features fast and powerful attacks that can affect all surrounding targets. Korra also acquires the "avatar state" near the end of the game; it lasts a shorts period, but grants Korra powerful attacks that combine all four elements.


The game tries to persuade the player into using counterattacks. The player can initiate a counterattack by blocking an enemy attack just before it connects. Counterattacks are orders of magnitude more powerful than direct attacks. Counterattacking is the only way of defeating bosses in a reasonable amount of time, as defeating them with direct attacks can take hours. Electrical and earth-based attacks cannot be countered.


The game takes about four[4] to six hours to play through,[5] but contains "a New Game+ of sorts".[5] These include an endless runner with Naga,[6] and pro-bending matches, where teams of three try to bend each other out of an arena.[7] This mode, which implements the pro-bending rules depicted in the series, is available after completing the game, with the player controlling the "Fire Ferrets" team made up of Korra and her friends Mako and Bolin.[1]


The game takes place in the two weeks between the second and third seasons of the series, which aired in 2013 and 2014 respectively.[7] Korra is opposed by a "chi-blocker" who, at the start of the game, strips Korra of her bending abilities, which she has to regain over the course of the game.[4] The game's main villain, Hundun, is named after a chaotic entity in Chinese mythology. An ancient, evil being previously trapped in the spirit world, he was released into the physical world by Korra's opening of the spirit portals at the end of the second season. The game sees him sow chaos in the world and pursue his grudge against the Avatar.[8]


The Legend of Korra, the animated drama TV series[9] on which the game is based, aired on Nickelodeon and online from 2012 to 2014 as a sequel to the series Avatar: The Last Airbender. It received critical acclaim, and was commissioned to run for four seasons and a total of 52 episodes.


The game based on the series was announced in June 2014. It was developed by PlatinumGames, known for the Bayonetta series of action games among others, and published by Activision.[7] The game is scripted by Tim Hedrick, a writer of the TV series, who collaborated with series creators Bryan Konietzko and Michael Dante DiMartino on the plot and main villain. The cutscenes are animated by Titmouse, Inc., and the cover art (chosen by public vote) is by series character designer Christie Tseng.[10] The game made use of the voice actors and the music of the TV series.[4]


Robert Conkey of Activision explained that they chose Platinum on account of their record of developing action games, which he described as having a "very smooth, very flashy, and very cool" style.[6] Platinum producer Atsushi Kurooka said that Platinum chose to adapt The Legend of Korra, a series unknown in Japan, after watching it with the aid of translated scripts, and being impressed by the series's blend of "interesting action, a really good story, comedy, and romance".[5] According to Kurooka, the studio aimed to make the game emulate the look and feel of the television series as closely as possible, including its visual and sound direction: Kurooka said that screenshots of the game were indistinguishable from those of the series.[6]


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The Legend of Korra is the game version of a series. The game is set between seasons two and three. You will find yourself in the fictional world of Avatar: The Last Airbender in the 70's after the events that took place in it. The world is divided into four nations, each have one of the four basic elements: Water Tribes (water), the Air Nomads (air), The Earth Kingdom (ground) and The Fire Nation (fire). The storyline revolves around the ability of some people to control these elements, but only one person is able to control all - Avatar Korra.


Be the Leaf - Dodged 100 times.Biz-Bender - Collected every treasure item.Buh-bye! - Performed 100 Finishing Moves.Combo Master - Obtained all combos.Down and Out - Completed Chapter 1.Escape from the City - Completed Chapter 2.Extreme Avatar - Completed the game on Extreme difficulty.Face-Off - Won a Face-Off in a Pro-bending match.Full-Baked Avatar - Maxed out all bending types.Go in Peace - Spirit-bended 200 dark spirits.Good Girl! - Completed a Naga Running sequence without hitting anything.Hop Hop Hoppity - Jumped 100 times.Jill of all Trades - Completed all tutorials.Knockout!! - Got 10 Knockouts in Pro-bending matches.Kung Fu Master - Went into Clash Mode 10 times.More than Hot Leaf Juice - Bought your first item at the shop.My Cabbages!! - Collected 10 cabbages.Not a Booster Rocket - Went into Avatar State 10 times.Nowhere Else to Go - Completed Chapter 5.Ooooh, Shiny! - Entered the Collection Screen for the first time after finding a treasure.Ready for Battle - Equip your first item in Korra's Room.Right Back At Ya! - Countered 100 times.Sure, Come On In - Completed Chapter 6.Talisman Collector - Purchased 12 talismans.That Escalated Quickly - Completed Chapter 7.The Aftermath - Completed Chapter 8.The Fire Ferrets Strike Again! - Completed the highest difficulty of Pro-bending.The Power of Water - Completed Chapter 3.To the South! - Completed Chapter 4.Zhu Li! Do the Thing! - Used your first equipped item.


As you\u2019d expect from a rote video game adaptation, the \"story\" has Avatar Korra immediately robbed of her water, earth, fire, and air-bending powers and forces her to reactivate them one at a time. And as you\u2019d expect, combat against generic, mostly palette-swapped enemies is painfully simplistic (though it is challenging) and takes place in a series of bland, featureless arenas. It\u2019s especially bad in the first few hours of its approximately five-hour campaign.


Every move Korra has is executed with a combination of just the X and Y buttons, with the triggers dedicated to countering on the left and dodging on the right \u2013 so it\u2019s inherently button-mashy. To be fair, it does get better over time. Once I\u2019d gotten the hang of its annoyingly short counter timing windows and leveled up my bending skills I was able to pull off some attack strings that resembled the beatdowns Korra delivers to her adversaries in the show. Freezing them in ice, blowing them away in a whirlwind, blasting them with fireballs, and crushing them with boulders is impressively animated, so long as the enemies don\u2019t glitch out. It just never felt that good, even with the elaborate quick-time event finishing moves, and it took until I began my second playthrough of a game I didn\u2019t really want to finish the first time to unlock enough moves for it to become remotely rewarding.


Perhaps the most offensive part about The Legend of Korra: The Game is that, as a fan of the show, I could barely detect a hint of the wit and charm that makes its characters endearing. That\u2019s partially because there essentially is no writing - just short, repetitive bursts of uncharacteristic and unimaginative smack-talk - and partially because Korra is effectively the only character who appears at all. A completely unanimated and badly voice-impersonated Jinora floats around giving advice on how to unlock your powers; Sidekicks Mako and Bolin show up for literally 15 seconds in an early cutscene before being knocked off screen and out of the game; Iroh has two lines of dialogue that repeat every time you visit the item store; Tenzin, Asami, Lin, Meelo, Ikki, Bumi, and the rest are complete no-shows. In fact, even the cutscenes are poor \u2013 they look to be animated at about 10 frames per second and feel slightly off-model. It\u2019s embarrassing.


A close second on the terribleness scale is Iroh\u2019s item store. This is a fairly tough game on normal difficulty, and I was routinely beaten up by earth, fire, and water-bending enemies until I got some decent moves. That\u2019d be fine, except for that when you die, all of the health potions and buffs you\u2019ve used (and the points you used to acquire them) stay gone. That means they must be repurchased and re-equipped every single time, or you can\u2019t heal at all. It\u2019s a genuinely stupid system. You can even end up in a situation where one of the obnoxiously durable and repetitious bosses kills you enough that you run out of money and have to fight with no healing ability whatsoever, or go back to an earlier stage and grind for currency. 2ff7e9595c


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